Played an FPW game on Tuesday morning using the Field of Battle 3 rules -
I have had these quite a long time but have never got around to playing
with this edition.
Field of Battle comes from the Piquet stable of rules and uses a similar style of rolling for initiative and turning and acting on cards. But, it has ironed out a lot of things that people disliked about the original Piquet rules and provides a very interesting game.
You both roll for initiative and the difference in the rolls is the number of cards you can turn. The winner of the rolls decides whether to go first or second. Turning a card costs an Command Point, but all units can act on a card without using any further Command points.
All the cards have the detail of how you use the card, what the opposed roll is (if any), the result of rolling even, etc
You use polyhedral dice for rolls and having an advantage moves you up a dice size (so a D8 becomes a D10) or a disadvantage moves you down a dice size (D12+1 becomes D10 if you are down 2). This becomes pretty easy to calculate after a few turns. D12+3 is the maximum dice and D4 is the minimum.
It makes the game move quickly and is relatively easy to follow.
We both enjoyed the game despite me getting a number
of things wrong and completely forgetting the disorder rules.
The game resulted in a crushing victory for the French, mostly due to my
inability roll anything but a 1 on a D12 - every time I picked it up!
Managed 4 1s in a row...
Will definitely be playing a game with these rules again soon.
A Wargamer's Ramblings about Toy soldiers and playing games with everything from 15mm to 54mm
Thursday, April 10, 2025
Field of Battle 3rd Edition
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Everyone who I have heard speak about the rules, only have good things to say ….. not often you can say that!
ReplyDeleteThey do seem to have ironed out the glitches people disliked with Piquet originally.
ReplyDeleteBy the way I am really enjoying reading your project updates and game notes .