Thursday, April 10, 2025

Field of Battle 3rd Edition






Played an FPW game on Tuesday morning using the Field of Battle 3 rules - I have had these quite a long time but have never got around to playing with this edition.

Field of Battle comes from the Piquet stable of rules and uses a similar style of rolling for initiative and turning and acting on cards.  But, it has ironed out a lot of things that people disliked about the original Piquet rules and provides a very interesting game.

You both roll for initiative and the difference in the rolls is the number of cards you can turn. The winner of the rolls decides whether to go first or second.  Turning a card costs an Command Point, but all units can act on a card without using any further Command points.

All the cards have the detail of how you use the card, what the opposed roll is (if any), the result of rolling even, etc

You use polyhedral dice for rolls and having an advantage moves you up a dice size (so a D8 becomes a D10) or a disadvantage moves you down a dice size (D12+1 becomes D10 if you are down 2).  This becomes pretty easy to calculate after a few turns.  D12+3 is the maximum dice and D4 is the minimum.

It makes the game move quickly and is relatively easy to follow.

We both enjoyed the game despite me getting a number of things wrong and completely forgetting the disorder rules.

The game resulted in a crushing victory for the French, mostly due to my inability roll anything but a 1 on a D12 - every time I picked it up!  Managed 4 1s in a row...

Will definitely be playing a game with these rules again soon.





2 comments:

  1. Everyone who I have heard speak about the rules, only have good things to say ….. not often you can say that!

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  2. They do seem to have ironed out the glitches people disliked with Piquet originally.

    By the way I am really enjoying reading your project updates and game notes .

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