Tuesday, April 26, 2016

The Portable Colonial Wargame

After our success at playing a few games of Bob Cordery's Portable Wargame rules, Anthony and I decided to try out the Colonial version of the rules using our 54mm North-West Frontier collection.

We assigned 6 units plus a gun to the British and 8 units plus a gun to the Pathans. The British had magazine rifles with a range of 4 grid squares and rifled artillery with a range of 8 squares; while the Pathans had a rifle range of 3 grid squares and smoothbore artillery with a range of 6 squares. We classified all the troops as average with the exception of the cavalry on each side who were elite.

The initial deployment is shown here:
NWF1

NWF3

NWF2

The rules have the interesting mechanic that native troops can double move on a 5,6 - they cannot fire after such a move but it does let them outflank their opponents.

NWF6
We tried the exhaustion point rule from the original rules of 1/3 of the units but what happened was the native lost 3 units first and then couldn't attack. We decided this doesn't really work unless you are playing a scenario. We played on until one side lost 2/3 of its units - which meant a narrow victory to the natives.

NWF4
Overall, the rules worked well, looked good and we both enjoyed the game.