Wednesday, April 22, 2026

Return to Cork City (it's been a while....)

 


Dug out my Gangster collection and Cork City for a game with Anthony today. It has been a number of years since these buildings saw the light of day (possibly 10 years!)

This was the first playtest of mixing One Hour Skirmish rules with Mad Dogs with Guns to see how they worked. Verdict was encouraging...  

The rules use cards for activation and action points like OHS but I have added wounding similar to Mad Dogs to make a small 5 figure a side game last longer.

The two gangs were searching for information and money left in one of two possible locations by the dead mob boss Danny Devito.  Anthony's Lieutenant managed to find it first and despite a lot of gunfire and ramming his car with mine, he managed to get away to win the game 5 VPS to my 3VPs.

I need to do some more work on the rules for cars to cover firing from cars, ramming cars, running people over and the risks of driving too fast which have always been one of the entertaining things in the Mad Dogs rules.

Made me realise that the City needs some TLC and repairs and I might change the base from the cobblestone mat to something more modular for smaller games plus tart up some of the buildings a little - this was made a long time before I had a 3D printer so I can now easily add water towers, hydrants, rof skylights, etc.

 







 

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